For the Vineyard/Winery chain, you could add an optional "Cellar" building. If Wine is stored there for 5-10 minutes before being sent to the Market, it becomes "Vintage Wine," providing double the tax income and a massive boost to Aristocrat happiness.
Grain farms require a significant amount of land for fields. Plan your agricultural sectors on large flat plains away from your main coastal hub. Cloth (Sheep & Weaving) anno 1701 production chains
Sheep farms require open pasture space. Arrange the pasture tiles in a perfect square around the farmstead, ensuring the Weaver's Hut sits right on the edge of the farm’s radius to eliminate delivery delays. Tier 2: Settler Demands For the Vineyard/Winery chain, you could add an
Pioneers have basic survival needs. Keep these simple loops close to your main marketplace. Food (Fisherman’s Hut) 1 Fisherman's Hut Output: Fish Plan your agricultural sectors on large flat plains
Provides an alternative alcohol source to Brandy, keeping your European citizens happy. Merchant Level Chains
: For maximum efficiency, place processing buildings near their raw material sources to allow for direct transfer, bypassing the need for slow transport wagons. Essential Production Chains and Ratios
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.