Copy and paste the RTGI shader files into reshade-shaders/Shaders and the texture files into reshade-shaders/Textures . Step 3: Configure the Depth Buffer
In the ReShade add-ons tab, ensure your game's depth buffer is being captured correctly (required for 3D lighting calculation). RTGI 0.36.1 vs. Previous Versions RTGI 0.33 (2022) RTGI 0.36.1 (2025/2026) Color Accuracy RGB-based, prone to color shift Spectral Rendering, physically accurate Flicker/Noise Higher (requires heavy denoising) Reduced, better temporal stability Performance High impact Optimized for better FPS, fewer rays Conclusion
Ensure is enabled in the ReShade "DX11/12" tab if shadows appear flicker or transparent.
Determines how far a light ray travels before stopping. High values create massive, sweeping shadows but can cause performance drops and light leaking through thin walls. Keep this balanced around 5.0 to 15.0 .
High values completely eliminate noise but introduce a ghosting trail behind moving objects. Keep it around 0.85 for the best balance. Next-Gen Features