Use the script provided in this article for learning and private testing only. Do not ruin public servers. And never, ever download an executable file promising "unlimited laser guns."
-- FE Laser Gun Giver Script (Server-Side) local giverPart = script.Parent local serverStorage = game:GetService("ServerStorage") -- Configuration local TOOL_NAME = "LaserGun" -- Must match the tool name in ServerStorage local COOLDOWN_TIME = 2 -- Time in seconds before a player can use it again -- Debounce table to track players on cooldown local cooldownPlayers = {} local function onTouched(otherPart) -- Check if the object touching the pad belongs to a character local character = otherPart.Parent local player = game:GetService("Players"):GetPlayerFromCharacter(character) -- Exit if a player did not touch it if not player then return end local playerUserId = player.UserId -- Check if the specific player is on cooldown if cooldownPlayers[playerUserId] then return end -- Check if the tool exists in ServerStorage local laserGunTemplate = serverStorage:FindFirstChild(TOOL_NAME) if not laserGunTemplate then warn("FE Giver Error: '" .. TOOL_NAME .. "' was not found in ServerStorage!") return end -- Check if the player already owns the gun (in Backpack or currently equipped) local hasGunInBackpack = player.Backpack:FindFirstChild(TOOL_NAME) local hasGunEquipped = character:FindFirstChild(TOOL_NAME) if not hasGunInBackpack and not hasGunEquipped then -- Activate cooldown for this specific player cooldownPlayers[playerUserId] = true -- Clone the tool and safely give it to the player local newLaserGun = laserGunTemplate:Clone() newLaserGun.Parent = player.Backpack -- Visual effect feedback (Optional) giverPart.Transparency = 0.5 task.wait(0.2) giverPart.Transparency = 0 -- Wait out the rest of the cooldown period task.wait(COOLDOWN_TIME - 0.2) cooldownPlayers[playerUserId] = nil end end giverPart.Touched:Connect(onTouched) Use code with caution. Code Breakdown: Why This is Safe for FE - FE - Roblox Laser Gun Giver Script-
-- Give the tool to the player if player.Character then LaserTool.Parent = player.Backpack else player.CharacterAdded:Connect(function(char) LaserTool.Parent = player.Backpack end) end Use the script provided in this article for
: Higher-quality versions include server-side checks for bullet count, reload state, and accuracy to prevent further exploitation. Community & Developer Perspectives Rate this laser gun tool - Developer Forum | Roblox TOOL_NAME
Before we paste any script, you must understand . In 2017, Roblox made FilteringEnabled mandatory for all games. Here is what that means: