In v146, every class still had a unique role:
No retrospective is honest without flaws. v146 was notoriously buggy on official GMS.
Many iconic features that were eventually removed or made obsolete in modern MapleStory were still vital in v146. Players still hunted for the perfect to fuse into their armor. The Monster Park was a daily ritual for optimal EXP, and the Evolution System offered heavily customizable solo dungeons to fine-tune your training. The Legendary Endgame Bosses
+-------------------------------------------------------------------+ | THE V146 EQUILIBRIUM | +---------------------------------+---------------------------------+ | PRE-BIG BANG ELEMENTS | POST-BIG BANG ELEMENTS | +---------------------------------+---------------------------------+ | * Strong emphasis on partying | * Flash Jump / Teleport for all | | * Geographies still mattered | * Streamlined level 1-100 curve | | * Boss mechanics required skill | * Potential & Cubing system | | * Visible Damage Caps (99,999k) | * Hyper Skills unlocked at 170 | +---------------------------------+---------------------------------+